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  1. 1-5 Role System
    This is set in 1 - 5 roles 1-Carry 2-Mid 3-Offlane 4-Jungle/Support 5-Hard Support Take note that not all heroes need to be played in the set role that I placed. A hero like necrolyte can be played as a 1 role but atm hes played more in offlane. I placed the heroes where they are now due to what the metagame is currently, like how rubick use to be played mid but has since moved to the 4 role.
    10 years ago
    1-5 Role System
    by elfnerd
    835442 33
  2. 6.79 updated 5 position according to pro player picks.
    from left to right: Carries , Mid , Offlane(jung), Support(4,Jungle), Support 5 (a.k.a ward whores) from top to bottom: Role 1-2 (First pick/ban) Role 3 (Ocasional pick/ban) Role 4 (Extremely rarely played) Role 5-6 (don't pick?) This is an up to date layout which has 5 sections for all 5 roles in the game. The heroes at the top of each roll are the most commonly played heroes in that position in the pro scene. Generally speaking the first 3 rolls of each section are standard picks in pro games, while at the same time the 3rd roll is kind of a buffer because the heroes played in that section aren't played as much as the first 2 rolls. This means that if you start your pick from left to right you get to pick (Most played - Least played) in pro games. The 4th roll for positions 1,2,4,5 are generally heroes that COULD be effective in a certain situation (dendi pudge or Krobeus mid in a push lineup, or slaradar carry with a dazzle in the team, kotl + pl and so on) and are picked ocasionally but it's really rare and has a big chance of failing(such as tinker or brew mid or a bristle carry). Everything after that roll is rarely played or is to no use in pro games at this moment or it's still not in captain's mode. *The reason why doom is between section 3 and 4 is because I feel he is picked way too often and is way too strong to go on the bottom roll with heroes like dark seer and lone druid who are way worse this patch (they aren't bad heroes they just don't feel strong in the current meta). Feel free to change that if it annoys you. *Many of the heroes can be played in different positions. An example of that would be Windrunner. She can be played as a 2,3,4. In this case I've included the hero to the section that I feel she is most relevant in and where I would usually play it. Feel free to edit the layout if you don't like that. *Many heroes from the offlane position, aren't actually played offlane and that shouldn't be taken literally. For example, no one plays Centaur or Axe solo offlane, but they might play them in a dual lane on the offlane. For such heroes that are so rarely played, it's hard do give a position. In fact, since the patch 6.79 it's hard to define the offlane as a hardlane anymore so more and more teams are playing dual lanes or un usual heroes there. I leave it to you to think how you will lane your heroes, according to the match up and the individual case. *Remember, trends change. At the moment it's pretty common to see a clincz or a doom but literally a month and a half ago you could rarely see them in play ,so things change quite fast.
    9 years ago
    6.79 updated 5 position according to pro player picks.
    by Vuccappella
    621082 4
  3. Roles (6.80)
    from left to right: Carries (safe), Hardlaner (solo), Carries (mid), Caster (mid), Initiator / Tanks (various), Supports, Jungler
    10 years ago
    Roles (6.80)
    by KJ
    321651 10
  4. DotaMetrics - February 2013
    Disclaimer: bottom right few heroes were NOT in the calculated version by DotaMetrics, therefor I did not include them. If/when DotaMetrics recalculates these farm dependency heroes I will redo the layout. Full credit of research goes to: http://dotametrics.wordpress.com/2013/01/21/the-dota-2-metagame/ In Who is the Most Farm Dependent Hero?, I attempted to measure CS scaling. While there are some issues primarily rising from the small sample size, shifts in how Normal/High/Very High play the game, and emerging trends during 6.74 (Bounty Hunter is likely too high, for example, and Tiny is likely too low) I’m generally pretty happy with how it turned out.
    10 years ago
    DotaMetrics - February 2013
    by Nachtraaf
    225481 6
  5. Alphabetical Order
    Heroes in alphabetical order.
    10 years ago
    Alphabetical Order
    by alcaras
    199474 3
  6. Professional organization of strength, agility and intelligence
    Do more layouts 16:10. It would be nice. * - *
    10 years ago
    Professional organization of strength, agility and intelligence
    by wilyzinho
    101812 2
  7. Beginner's Guide - Lowest Starting Skill (left to right)
    Beginner friendly (left) to more expertise recommended (right). This is a layout for players who are new to dota 2 and would like to know which heroes are the best to start with. Skill caps are not taken under consideration. Only how easy the hero is to get start with at a functional level.
    10 years ago
    Beginner's Guide - Lowest Starting Skill (left to right)
    by burnmelt
    97185 5
  8. DotaMetrics 6.78 Farm Dependency
    Source: http://dotametrics.wordpress.com/2013/08/22/6-78-farm-dependency-including-bristleback-skywrath-elder-titan-and-abaddon/ and http://dotametrics.wordpress.com/2013/09/09/google-drive-link-for-6-78-farm-dependency/
    9 years ago
    DotaMetrics 6.78 Farm Dependency
    by Cheynio
    93212 7
  9. New Player Learning Order
    The heroes new players should focus on learning first are at the top. Learning heroes in this order can improve the player's skills very fast as they tend to learn the most balanced heroes first. Work your way on down until you've learned them all.
    10 years ago
    New Player Learning Order
    by iNsOmNiAcAnDrEw
    90761 2
  10. G-League Layout
    No description given.
    10 years ago
    G-League Layout
    by Swarles
    87202 0
  11. By Type of Hero
    From this layout you can chose easily from each type of hero: Killer, Pusher, Stuner, Hard Carrier, Nuker, etc...
    10 years ago
    By Type of Hero
    by FodiumSF
    73361 1
  12. *UPDATED* ULTIMATE GRID
    Updated to work Valve's latest grid interface update -Fits perfectly in-game -Must move/resize Techies manually via in-game editor -For unknown reasons the 3 spirits are slightly to the left -Took forever to finish this
    8 years ago
    *UPDATED* ULTIMATE GRID
    by Whiskey Tang go
    67631 0
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